Scan a card and it becomes a token with a serial, a condition, and a price that updates every day. Sell it, swap it, or just watch it. Pokémon, One Piece, and Yu-Gi-Oh to start.
The demo runs on sample data. No account, no card, no camera needed.
Most collectors have no idea what they're holding until they try to sell it. Ballmark closes that gap on the way in, not the way out.
Point at the card. Ballmark reads the set symbol and the collector number, then asks you to confirm the condition.
Every card gets a serial and a running price. Your whole collection carries one number that moves with the market.
List it, or send a swap to someone. Offers show you whether you come out ahead against comps before you accept.
We're opening in batches, biggest collections first. Tell us what you collect and we'll bring your game online sooner.
We'll email you when your batch opens. In the meantime the demo is open — everything works except the parts that need real money.
Ballmark is early. The demo is a working front end running on sample cards, sample traders, and sample prices — nothing in it is a real listing and no money changes hands.
Before we open buying and selling we're finishing three things: a licensed pricing feed so the numbers you see are the numbers the market sees, card recognition trained across all three games, and payments with tracked shipping and a dispute window, because high-value singles attract exactly the fraud you'd expect.
We'd rather say that plainly than launch a marketplace that can't protect a $600 card.